![]() Ralf's revelation was all the push I needed.īy January 2008 we'd quit our jobs, liquidated every personal asset we could live without, upgraded our PCs, and incorporated a new company - Vector Unit. We had a little money saved up, and we were tired of working for The Man. Ralf and I had put over 12 years apiece into established companies, most recently me as an art lead at EA Redwood Shores and Ralf as a programming lead at Stormfront Studios. Progress was achingly slow.Įvery developer I know daydreams about breaking away at some point to work on their own game. ![]() The problem was we had regular paying jobs. Or at least we'd been talking about working on it. ![]() My pal Ralf Knoesel and I had been working on a little side game project, just for kicks. ![]() That line popped up in my chat window on a night in the summer of 2007. about quitting and doing the small games thing."
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